![]() For a newcomer or casual player, Strive will feel just like a Street Fighter-style fighting game. There's faultless defense, a strategic extra block that trades tension to prevent chip damage and help you get some distance from an opponent. There's the tension gauge, a special meter that increases when you attack or move towards your opponent and fills more slowly when you play defense. Strive retains many of the nuances of recent entries in the series. If you're counting, Strive is the eighth primary entry in the Guilty Gear franchise, so its fighting style is something of a known quantity. As in most fighting games, those problems are secondary: Players, particularly veterans, who want to put in work will find Guilty Gear Strive to be a wild time. While the core fighting experience has only improved, many of the game's less savory tendencies remain in place, including its non-playable story "mode" and yet another set of kludgy Arc System Works-style avatar-based matchmaking menus. Strive maintains that tradition and throws in a couple new ideas that bolster its bold anime-inspired flash without making the game any harder to learn. ![]() ![]() The series, known for its highly technical (read: complicated) set of systems, rewards players for investing time to master both its universal systems and the nuances of its individual characters in a way that few other series have. Guilty Gear Strive is, like so many of its predecessors, the pinnacle of a certain kind of fighting game. ![]()
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